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Game Art x Brand Design
CURIOUS CORRESPONDENCE CLUB
An immersive, award-winning, subscription-based table top game that offers an epic adventure experience for dedicated mystery lovers. Think Indiana Jones meets Sherlock Holmes with an escape room MO delivered by mail in ongoing episodic format. That's it. Each month a new envelope brings a new Chapter with "analog" game pieces that challenge the player to scour physical clues and construct "tools" to crack codes that solve puzzles.
CONCEPT
Immaculately detailed, strategized brand artwork and rendering is the name of the literal game with the CCC. Taking a brief and a dieline, the job is to give volume, shape and presence to dynamic interpretations of narrative game assets that include puzzle-specific information. The asset design exactly matches puzzle details while maintaining an authentic, immersive aesthetic to match the narrative era of each chapter. Advanced Photoshop, Illustrator and Indesign are used to create agency-standard, studio composite on brand artwork.
Insect Poster
Using delicate line work in an engraving illustrative style, watercolour paint brushes to colourize and post production distressing effects, the insect poster replicates an antique 18th-century entomological study aesthetic. This gamified, yet technically accurate insect specimen diagram includes puzzle-specific bugs that are distinguished by symbols.
Victorian Detective Crime Investigation Board
Designed specifically for digital, the 'Detective Board' graphic was used in an ongoing campaign to launch the Mysterious Package Company's "Ghost In the Machine" murder mystery game from their Post Mortem series. Each asset was designed and then composited to create the overall scene. The newspaper clippings, coroner's report, medium poster, Police reports, badge, bell, photos and diagrams match information such as locations, characters, businesses and dates derived from the game narrative.
Creepy Catacombs
An ancient underworld beneath the cobbled streets of Paris is home to a network of catacomb tunnels that house dark mysteries of centuries past. And of course, lots of skulls!
4 distinct puzzles take place in the bowels of this ancient city. Gritty, textural Photoshop compositing features throughout the artwork. Etched into the rock walls of the catacomb tops, each puzzle is characterized by symbols, letters, numbers and candles that signify to the player what they must identify to solve, completing this part of the game.
Portolian Pirate Maps
Like any themed adventure series worth it's weight in skulls and buried treasure, the Curious Correspondence Club takes players to a pirate island where they must navigate uncharted waters and discover encrypted messages from the ocean's deep, dark abyss. The task at hand was to create specialty maps - one with a message hidden in the islands, and another as a way finding tool to support other elements of the game. Illustrator, illustration, Photoshop and compositing were used to make 2 different maps.
Artist's Artifacts
The game narrative takes the player to the recent death of a once-prominent artist. Family members uncover a studio stacked with tools and artworks that contain coded messages, hidden meanings and various clues the player must identify and solve. 3-dimensional assets were created to suit narrative beats per specified dielines. Included: a painter's palette, shelf, brush, gallery label, and picture frames (the reverse-side to several puzzles). Each asset is produced as a composite from scratch and is the result of a combination of digital painting, textures, lighting and distressing effects.
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